<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Indie Game Reviewer &#187; Nintendo GC Games</title>
	<atom:link href="http://www.indiegamereviewer.com/category/platforms/nintendo-gc/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.indiegamereviewer.com</link>
	<description>The best new indie and commercial games, reviews, previews, developer interviews and how-tos</description>
	<lastBuildDate>Sun, 12 Feb 2012 12:11:44 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
<cloud domain='www.indiegamereviewer.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
		<item>
		<title>After Years of Development in Stealth Mode, OnLive Arrives</title>
		<link>http://www.indiegamereviewer.com/after-years-of-development-in-stealth-mode-onlive-arrives/</link>
		<comments>http://www.indiegamereviewer.com/after-years-of-development-in-stealth-mode-onlive-arrives/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 12:43:16 +0000</pubDate>
		<dc:creator>Indie-Game-Freak</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games for Mac]]></category>
		<category><![CDATA[Indie Game News]]></category>
		<category><![CDATA[Nintendo GC Games]]></category>
		<category><![CDATA[Nintendo Wii Games]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Sony PS2 Games]]></category>
		<category><![CDATA[Sony PS3 Games]]></category>
		<category><![CDATA[Windows PC Games]]></category>
		<category><![CDATA[XBOX 360 Games]]></category>
		<category><![CDATA[XBOX Games]]></category>
		<category><![CDATA[broadband]]></category>
		<category><![CDATA[broadband connection]]></category>
		<category><![CDATA[controller actions]]></category>
		<category><![CDATA[full game]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[game server]]></category>
		<category><![CDATA[game servers]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Games On Demand]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[global audience]]></category>
		<category><![CDATA[high performance]]></category>
		<category><![CDATA[hotel room]]></category>
		<category><![CDATA[long tail]]></category>
		<category><![CDATA[mova]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[revolutionary]]></category>
		<category><![CDATA[state of the art]]></category>
		<category><![CDATA[Steve Perlman]]></category>
		<category><![CDATA[tv pc]]></category>
		<category><![CDATA[world at war]]></category>

		<guid isPermaLink="false">http://www.indiegamereviewer.com/?p=232</guid>
		<description><![CDATA[Onlive: Essentially you will be able to play any game anywhere, anytime over a broadband connection without any downloads.  Similarly, you can play demos for any of these games to check 'em out before committing to the full game. ]]></description>
			<content:encoded><![CDATA[<p>By far one of the hottest topics of the day is the explosive launch of the new <a title="OnLive - Games on Demand" href="http://www.onlive.com/" target="_blank">OnLive</a> service founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) that purports to bring the world the following amazing capabilities:</p>
<ul class="how_it_works_list">
<li><span>Connect to OnLive with your TV, PC or Mac and start a game</span></li>
<li><span>Your game runs in a state-of-the-art OnLive game server center</span></li>
<li><span>OnLive connects you to game servers through the Internet, instantly sending your controller actions upstream and the results back downstream at blinding fast speeds</span></li>
<li><span>Enjoy ultra high-performance gameplay on your TV or entry-level PC or Mac</span></li>
</ul>
<p><img class="alignleft size-medium wp-image-237" style="border: 0pt none; margin: 1px 15px;" title="OnLive - Games on Demand" src="http://www.indiegamereviewer.com/wp-content/uploads/2009/03/gameservice_header_2-300x220.gif" alt="OnLive - Games on Demand" width="216" height="158" />Essentially you will be able to play any game anywhere, anytime over a broadband connection without any downloads.  Similarly, you can play demos for any of these games to check &#8216;em out before committing to the full game.</p>
<p>If this astounding service ends up delivering what it is promising, gaming will never be the same.  Imagine picking up a round of multiplayer Gears of War 2 from your hotel room in Reno, or testing out a new map in COD &#8211; World at War in the waiting area at the airport without ever having purchased or downloaded the game.</p>
<p>For the indie game developer, this could mean riding the <a href="http://en.wikipedia.org/wiki/The_Long_Tail" target="_blank">Long Tail</a> of the larger games so that a massive global audience can be exposed to your creation.  Watch the amazing HD videos about this new service now at:</p>
<h4><a href="http://www.onlive.com/" target="_blank">http://www.onlive.com/</a></h4>
<p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamereviewer.com/after-years-of-development-in-stealth-mode-onlive-arrives/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Design At Nintendo: How To Get Started</title>
		<link>http://www.indiegamereviewer.com/game-design-at-nintendo-how-to-get-started/</link>
		<comments>http://www.indiegamereviewer.com/game-design-at-nintendo-how-to-get-started/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 08:28:26 +0000</pubDate>
		<dc:creator>Indie-Game-Freak</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Nintendo GC Games]]></category>
		<category><![CDATA[Nintendo Wii Games]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Video Game Commentary]]></category>
		<category><![CDATA[complete game]]></category>
		<category><![CDATA[confidentiality agreements]]></category>
		<category><![CDATA[developer kits]]></category>
		<category><![CDATA[developer resources]]></category>
		<category><![CDATA[game designers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[intense screening]]></category>
		<category><![CDATA[necessary software]]></category>
		<category><![CDATA[new game]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[plenty of time]]></category>
		<category><![CDATA[private websites]]></category>
		<category><![CDATA[scale game]]></category>
		<category><![CDATA[software development tools]]></category>
		<category><![CDATA[thousands of dollars]]></category>
		<category><![CDATA[video game design]]></category>
		<category><![CDATA[video game tester]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.indiegamereviewer.com/?p=175</guid>
		<description><![CDATA[Prior to the Wii's release, it was leaked that Nintendo was sending free developer kits to small scale game designers. Following that, they announced that indie game designers could get their hands on these kits for less than two thousand dollars. All this made it obvious that Nintendo was opening the door to fresh talent and ideas. Of course, not just anyone can get involved with video game design at Nintendo, as there are still many requirements that have to be met. Here are just a few of them.]]></description>
			<content:encoded><![CDATA[<p>Author: James Allen</p>
<p><img class="alignleft size-medium wp-image-177" style="border: 0pt none; margin: 1px 4px;" title="Wii Games" src="http://www.indiegamereviewer.com/wp-content/uploads/2009/01/carnivalgames-300x197.jpg" alt="Wii Games" width="240" height="158" />Prior to the Wii&#8217;s release, it was leaked that Nintendo was sending free developer kits to small scale game designers. Following that, they announced that indie game designers could get their hands on these kits for less than two thousand dollars. All this made it obvious that Nintendo was opening the door to fresh talent and ideas. Of course, not just anyone can get involved with video game design at Nintendo, as there are still many requirements that have to be met. Here are just a few of them.</p>
<p><span id="more-175"></span><br />
To start with, you have to be a qualified developer to get authorized by Nintendo if you want to design games for them. This requires showing proof of previous development work for Nintendo or even on other platforms. Furthermore, you have to provide details about your business and convince Nintendo that you have secure offices and the equipment, the staff and money needed to fund and complete game development. If you think you can get permission to develop games for Nintendo by yourself out of a home office, you are off your rocker.</p>
<p>If your company makes it through this intense screening process, you might be invited to become an authorized designer. Be prepared to sign off on many non-disclosure and confidentiality agreements at this point. Nintendo is very strict about protecting its technical information and know-how and you will be expected to hold up your end of the bargain. In fact, you will be legally bound to do so.</p>
<p>Once you become an authorized developer, you will have access to Nintendo&#8217;s developer resources. This includes private websites where you can interact with other developers. It also means you&#8217;ll be able to purchase the necessary software development tools such as the Wii dev kit. Keep in mind, development costs will require thousands of dollars in hardware, and plenty of time. Even for a fairly simple and inexpensive title, indie publishers usually require at least several people on the development team and several months of work before a new game is ready for release.</p>
<p>Finally, it is important to keep in mind that not every title will be a hit, or even profitable. Because of this, game designers should have the financial backing to have several titles in the works at any one time. By doing this, the company&#8217;s risk is spread and it becomes more likely that at least one of the titles you release will be profitable.</p>
<p>As you can see, although Nintendo has lowered the barrier to entry, getting into game design at Nintendo is only for those who are truly ready. If you are just starting out with your game design passion, maybe try working for one of the many indie game developers that are already partnered with the Nintendo corporation before you try launching your own design company.</p>
<p><strong>About the Author:</strong></p>
<p><em>Of course, if you&#8217;d rather just get paid to be a video game tester, you can get started now at: http://www.BeAGameTester.com.</em></p>
<p><em>Article Source: http://www.articlesbase.com/art-and-entertainment-articles/game-design-at-nintendo-how-to-get-started-108030.html</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamereviewer.com/game-design-at-nintendo-how-to-get-started/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bytejacker Announces the 2008 Top Ten Free Indie Games of the Year</title>
		<link>http://www.indiegamereviewer.com/bytejacker-announces-the-2008-top-ten-free-indie-games-of-the-year/</link>
		<comments>http://www.indiegamereviewer.com/bytejacker-announces-the-2008-top-ten-free-indie-games-of-the-year/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 12:47:50 +0000</pubDate>
		<dc:creator>Indie-Game-Freak</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games for Mac]]></category>
		<category><![CDATA[Indie Game News]]></category>
		<category><![CDATA[Nintendo GC Games]]></category>
		<category><![CDATA[Nintendo Wii Games]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Sony PS3 Games]]></category>
		<category><![CDATA[Windows PC Games]]></category>
		<category><![CDATA[XBOX 360 Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[aesthetic design]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[free indie games]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sweet balance]]></category>
		<category><![CDATA[top ten]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.indiegamereviewer.com/?p=165</guid>
		<description><![CDATA[Bytejacker presents its 2008 Top Ten Free Indie Games of the year based on votes by hundreds of gamers.  The top titles strike a sweet balance of aesthetic design, terrific gameplay and innovation.  They hold up with the best titles out there, some taking years to develop.  Check out the video to see the best stuff you can have fun with, for free.]]></description>
			<content:encoded><![CDATA[<p>Bytejacker presents its 2008 Top Ten Free Indie Games of the year based on votes by hundreds of gamers.  The top titles strike a sweet balance of aesthetic design, terrific gameplay and innovation.  They hold up with the best titles out there, some taking years to develop.  Check out the video to see the best stuff you can have fun with, for free.</p>
<p><a href="http://www.youtube.com/watch?v=Cd2VlNIYPLY">http://www.youtube.com/watch?v=Cd2VlNIYPLY</a></p>
<p>Here is the list:</p>
<p><span>#10 &#8211; <strong>Seven Minutes Windows</strong>: Platformer, Virtanen &#8211; http://tinyurl.com/sevenminutes</span></p>
<p>#9 &#8211; <strong>8bit KILLER</strong>: Windows, FPS, Locomalito &#8211; <a title="http://www.locomalito.com/juegos_8bit_killer.php" dir="ltr" rel="nofollow" href="http://www.locomalito.com/juegos_8bit_killer.php" target="_blank">http://www.locomalito.com/juegos_8bit&#8230;</a></p>
<p>#8 &#8211; <strong>Nanobots</strong>: Windows, adventure, Erin Robinson/Vince Twelve/Chris Moorson &#8211; <a title="http://tinyurl.com/nanobots" dir="ltr" rel="nofollow" href="http://tinyurl.com/nanobots" target="_blank">http://tinyurl.com/nanobots</a></p>
<p>#7 &#8211; <strong>Mighty Jill Off</strong>: Windows, Platformer, Anna Anthropy &#8211; <a title="http://tinyurl.com/mightyjilloff" dir="ltr" rel="nofollow" href="http://tinyurl.com/mightyjilloff" target="_blank">http://tinyurl.com/mightyjilloff</a></p>
<p>#6 &#8211; <strong>Teeworlds</strong>: Windows/Mac/Linux, multiplayer online shooter &#8211; <a title="http://www.teewars.com" dir="ltr" rel="nofollow" href="http://www.teewars.com/" target="_blank">http://www.teewars.com</a></p>
<p>
<span id="more-165"></span></p>
<p>#5 &#8211; <strong>10800 Zombies</strong>: Windows, platform shooter, Jan Willem Nijman &#8211; <a title="http://tinyurl.com/10800zombies" dir="ltr" rel="nofollow" href="http://tinyurl.com/10800zombies" target="_blank">http://tinyurl.com/10800zombies</a></p>
<p>#4 &#8211; <strong>Rescue the Beagles</strong>: Windows, Platformer, Nenad Jalsovec &#8211; http://tinyurl.com/rescuethebeagles</p>
<p>#3 &#8211; <strong>Meat Boy</strong>: Browser/Windows, Platformer, Edmund McMillen/Jonathan McEntee &#8211; <a title="http://tinyurl.com/meatboy" dir="ltr" rel="nofollow" href="http://tinyurl.com/meatboy" target="_blank">http://tinyurl.com/meatboy</a></p>
<p>#2 &#8211; <strong>Dyson</strong>: Windows/Linux, RTS, Rudolf Kremers, Alex May, Brian Grainger &#8211; <a title="http://www.dyson-game.com" dir="ltr" rel="nofollow" href="http://www.dyson-game.com/" target="_blank">http://www.dyson-game.com</a></p>
<p>#1 -<strong> Iji</strong>: Windows, Action, Remar Games &#8211; <a title="http://tinyurl.com/ijigame" dir="ltr" rel="nofollow" href="http://tinyurl.com/ijigame" target="_blank">http://tinyurl.com/ijigame</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.indiegamereviewer.com/bytejacker-announces-the-2008-top-ten-free-indie-games-of-the-year/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Make A Video Game That Is Exciting To Play</title>
		<link>http://www.indiegamereviewer.com/how-to-make-a-video-game-that-is-exciting-to-play/</link>
		<comments>http://www.indiegamereviewer.com/how-to-make-a-video-game-that-is-exciting-to-play/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 14:08:46 +0000</pubDate>
		<dc:creator>Indie-Game-Freak</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games for Mac]]></category>
		<category><![CDATA[MMORPGS]]></category>
		<category><![CDATA[Nintendo GC Games]]></category>
		<category><![CDATA[Nintendo Wii Games]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Sony PS2 Games]]></category>
		<category><![CDATA[Sony PS3 Games]]></category>
		<category><![CDATA[Windows PC Games]]></category>
		<category><![CDATA[XBOX 360 Games]]></category>
		<category><![CDATA[complexity]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[developing a video game]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[important things]]></category>
		<category><![CDATA[independent game developers]]></category>
		<category><![CDATA[independent games]]></category>
		<category><![CDATA[ingenuity]]></category>
		<category><![CDATA[inventories]]></category>
		<category><![CDATA[Make Video Games]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[powerful weapons]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[scenery]]></category>
		<category><![CDATA[video game players]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wits]]></category>

		<guid isPermaLink="false">http://www.indiegamereviewer.com/?p=150</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
			<wfw:commentRss>http://www.indiegamereviewer.com/how-to-make-a-video-game-that-is-exciting-to-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

