Braid – An Indie Game Review

| Game Name: | Braid |
| Platforms: | PC, Xbox 360, Steam, Playstation 3, OnLive |
| Developer(s): | Jonathan Blow |
| Genre(s): | platform |

In a world of multi-million dollar budgets in video games, independent video games are gaining ground. And within that field holds some of the creative and inspiring games; one of which is Braid. Braid is a puzzle/platformer, but so much more.
Gameplay is based on time manipulation, which is becoming fairly common within this generation of gaming; but Braid does it right. It becomes part of the game rather than a simple gimmick. Each stage has its own rules on how time can be controlled and what is affected by time; perhaps the most interesting of which is one that features a shadow of what you have done before you “rewinded” time. It’s an odd feeling, trapping yourself and seeing your shadow image stare back at you, unable to get out.
The art and music is simply astounding. Water-colored impressionistic art creates vibrant characters and backgrounds; while the music enrich the experience with a variety of music – going from tones of a music box to something you’d expect from Pirates of the Caribbean. Perhaps the most impressive things of Braid is not what is seen, but what is felt.
Braid does one thing that multi-million dollar productions fail to even get a drop of: emotion. If you can undo your mistakes and try to make everything right, would it really matter? Even if you try to make everything right, does that erase the fact that you did it at all? Braid asks these questions without texts or direct implications towards it. Without any question, that is the triumph of this game.
Braid Official Site
Get Braid at Steam!
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